Grim Wanderings 2. Tactical step by step RPG
Immediately after the release of the first part, my wife and I began the creation of the second. By this time, I learned to program well and you could do everything I want in technical terms. I also learned about Assets Stores, in particular about Unity Asset Store. In them you can purchase a graphics for very moderate amounts, and taking into account the fact that we make the game at our own expense, it is mildly ridiculous to say it is just a funny. These two factors allowed the second part to reach a completely different level of execution relative to the first
Game Play
On the one hand, the second part includes all the mechanics from the first and adds many new ones, but on the other hand, all old mechanics were radically processed. The combat system is no longer an expanded Disciples fighting, but is completely independent. There were two reasons for the rejection of the Disaples fighting:
We were not able to find the right portraits for units in the right amount. With each new level, the portrait of the character should become more “tough”, but there should be a connection with the previous ones. Turning a healer girl into Disciples 2 into an old grandfather does not count 🙂
In principle, I did not see any development for this system, everything new that I wanted to add to it was added in the first part
Since we were very limited in the schedule available to us, we had to dance in many ways from this. It was decided not to change portraits of characters with an increase in level, in fact, how this happens in most RPG. Then it was decided to abandon the protagonist. Now all the characters are the main characters, in particular, this is manifested in the fact that they can all wear artifacts. When creating a role system, I strongly relied on the D&D system, although this may not be so obvious. The main idea is that every action could be opposed. For example, if the level of the level of the 1st level tries to stun the 10 -level fence, then the OGR does not even feel it, he will not receive any damage (thanks to the armor) and will not be stunned (due to stability). If, on the contrary, the level 10 OGR tries to stun the level of the 1st level, then the goblin is generally recovering until the very end of the battle, if it does not immediately die directly from the blow
The characters have 5 basic characteristics and 16 secondary. In addition, they have passive and active skills. Passive skills give various bonuses and opportunities, for example, identification of artifacts, wearing heavy armor, using a sword, etc. Passive skills in the game more than 150 pieces. Active skills are used in the battle. The skill set is determined by the class class. The game has 25 game (those that can be selected at the beginning of the game) and 37 neutral classes, 9 game and 9 neutral races. There is a relationship between the races, and if there are characters of warring races in one detachment, then their happiness will fall over time
The global card is now https://gambitcasinos.co.uk a set of hexagons. Each hexagon has 2 characteristics of biom. There are mountains, forests, plains, etc.D.
There is a set of events inside each hexagon. Types of events are generated depending on the area and biomes
Events are a text description of some situation. The player is offered a certain number of actions. Part of the actions require certain conditions and will not be available if these conditions are not met. Most often these are checks for passive skills: eloquence, secrecy, hacking and others.
The random inside the events is implemented using cards. Possible outcomes are shown to the player and then the cards are shuffled and the player is invited to choose any one of them
The battle now also takes place on the hexagons. It feels close to what was in the first part and in Disciples, since there are very few space here and the characters are almost always in close contact. But still there was a place for small tactical maneuvers
Craft of objects appeared in the game. In the forge, you can forge yourself with armor or ax, and in the potions to boil the potion or scroll the scroll
Game development plans
In fact, approximately 50% of the planned. In the future, it is planned to do the following things:
Add a strategic game mode, with construction in the capital, construction on hexagons and technology research. In fact, it will be a full -fledged 4X strategy with deep role -playing elements
Add Arena game mode. This regime will be only fighting, without a plot. Battles with other players will be available
Add endless game mode. By analogy with the first part there will be no plot in it and the card will be rebuilt with a frequency of several dozen moves
Add the game editor. He will allow you to create your own events, quests and even full -fledged campaigns. It will also be possible to edit artifacts, races, classes and characters’ abilities. It will be possible to change the game beyond recognition
Here are a couple of videos in which partially visible the gamers of the strategic regime
Distribution model
At the moment, the game is available only on Google Play. With a high probability this month, it also appears in the App Store if Apple is not very slow. Steam is planned to release the game later, when the strategic game mode and the editor will be ready. Although the game is free on Google Play, but the players will wait for an unpleasant surprise. The game is limited in time per day. 120 minutes on the first day and 60 in subsequent. This restriction can be disabled by actually buying a game. There is naturally not in the game and there will never be paid content. Unfortunately, the games with Donat raped the mobile games market and have to go to all sorts of dirty tricks to attract players to play. The first part did not justify hopes in financial terms, despite the substantial number of races, one advertising actually does not bring anything, so in the second part I decided to make more aggressive monetization